Forged for the table — D&D 5e virtual tabletop.
The table
Showed up, sat down, played.
Map, sheets, and session in one place. Join, invite — the table is ready.
Play. Run. No cost.
Combat, invites, and SRD sheets use no credit.
Rules and catalog aligned.
Mechanics and content within System Reference Document 5.2.1 (CC-BY-4.0).

Rules at the table
The table answers with you.
Turns, attacks, conditions, and effects live in session state — the scene resolves and keeps combat.
- Living stateHP, conditions, and resources follow every action.
- Rules-driven combatMovement, attacks, spells, and interrupts follow the same rules.
- DM and playersDM authority and player actions in the same flow.
Homebrew
Create content the table plays.
Subclasses, spells, items, monsters — built to enter the engine, not sit as side text.
Add credit and customize your game.
Session assistant
Nobody at the table has to remember everything
Every campaign has the detail nobody wrote down: the gravedigger's name, the promise made in chapter two, what the party left behind. The session assistant has read the whole campaign, the notes and the scene in play, and answers at the pace of the table — the DM's question and the player's.
- Ask mid-sessionThe DM asks about the campaign, the scene and who is in it. The player asks about their own character and about the rules. Each one gets only what is theirs: the DM's secrets never reach the player.
- Nothing reaches the scene without the DM's sayScene, creature, item: the suggestion arrives whole and only becomes play once the DM confirms it. Not one line of your world changes on its own.
- What the book lacks is written hereMonsters, spells and magic items come out whole and within the rules — and stay in your campaign, not in a lost draft.
Market
Coming soonWhat one table forges, the whole world covets.
Items born in a DM’s forge circulate across every table on the server. Your character sells, buys and trades with people who never sat at your table.
- Every item is uniqueAn object with an owner, a provenance and a chain of transfers — not an inventory line.
- Price backed by powerThe item’s power sets its floor, and the yardstick is SRD 5.2.1 itself. No made-up numbers.
- No exploitsLevel, power and economy validated by the engine. What fails the yardstick, the Gods forbid.
Game currency, never real money.
Forge pace
Fresh from the forge, every week.
While other tables wait for the next expansion, yours already got new rules, content, and fixes.
- Weekly cycleCatalog, rules, and engine move forward every week, not once a year with an expansion.
- 100% data-driven engineNew mechanics are content, not a recompile — so they ship in days.
- The table decidesPriorities come from what players and DMs ask for, not a closed roadmap.
Start
Sit at the table.
The SRD is on the table — you forge the rest.
Compatible with the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC.