Forgentry — virtual tabletop for D&D 5e

Forged for the table — D&D 5e virtual tabletop.

The table

Showed up, sat down, played.

Map, sheets, and session in one place. Join, invite — the table is ready.

Free to use

Play. Run. No cost.

Combat, invites, and SRD sheets use no credit.

SRD 5.2.1

Rules and catalog aligned.

Mechanics and content within System Reference Document 5.2.1 (CC-BY-4.0).

Rules at the table

The table answers with you.

Turns, attacks, conditions, and effects live in session state — the scene resolves and keeps combat.

  • Living stateHP, conditions, and resources follow every action.
  • Rules-driven combatMovement, attacks, spells, and interrupts follow the same rules.
  • DM and playersDM authority and player actions in the same flow.

Homebrew

Create content the table plays.

Subclasses, spells, items, monsters — built to enter the engine, not sit as side text.

Add credit and customize your game.

For the DM and the player

Session assistant

Nobody at the table has to remember everything

Every campaign has the detail nobody wrote down: the gravedigger's name, the promise made in chapter two, what the party left behind. The session assistant has read the whole campaign, the notes and the scene in play, and answers at the pace of the table — the DM's question and the player's.

  • Ask mid-sessionThe DM asks about the campaign, the scene and who is in it. The player asks about their own character and about the rules. Each one gets only what is theirs: the DM's secrets never reach the player.
  • Nothing reaches the scene without the DM's sayScene, creature, item: the suggestion arrives whole and only becomes play once the DM confirms it. Not one line of your world changes on its own.
  • What the book lacks is written hereMonsters, spells and magic items come out whole and within the rules — and stay in your campaign, not in a lost draft.

Market

Coming soon

What one table forges, the whole world covets.

Items born in a DM’s forge circulate across every table on the server. Your character sells, buys and trades with people who never sat at your table.

  • Every item is uniqueAn object with an owner, a provenance and a chain of transfers — not an inventory line.
  • Price backed by powerThe item’s power sets its floor, and the yardstick is SRD 5.2.1 itself. No made-up numbers.
  • No exploitsLevel, power and economy validated by the engine. What fails the yardstick, the Gods forbid.

Game currency, never real money.

Trading Post
Global market1,284 gp
  • Blade of DuskRare· requires attunement34 PP820 gp
  • Lamp of the Three WishesLegendary· 3 finite charges132 PP24,500 gp
  • Boots of the Caged WindUncommon· 4 charges/day21 PP310 gp
  • Cloak of Vael’s SilenceVery rare· requires attunement61 PP4,150 gp
  • Amulet of Long BreathUncommon· donation17 PP—
best offer · 30-day median5% fee burned
ChangelogLatest updates
SEP 02EngineReactions and interrupts in combat
AUG 26Catalog12 new level 3-5 spells
AUG 12HomebrewMagic item editor
4 releases in the last month

Forge pace

Fresh from the forge, every week.

While other tables wait for the next expansion, yours already got new rules, content, and fixes.

  • Weekly cycleCatalog, rules, and engine move forward every week, not once a year with an expansion.
  • 100% data-driven engineNew mechanics are content, not a recompile — so they ship in days.
  • The table decidesPriorities come from what players and DMs ask for, not a closed roadmap.

Start

Sit at the table.

The SRD is on the table — you forge the rest.

Compatible with the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC.